![]() ![]() Unfortunately, fast-forwarding is not available in the campaign even after finishing the game, which means the player will have to sit through the whole broadcast 14 times to get all the endings - a truly exhausting design choice! The story mode has 14 different endings and it took me 20 hours to complete just two. If the number of viewers falls into the red section, the broadcast fails and the player has to restart from a checkpoint.īased on this setup, it seems logical to assume that the more viewers, the higher should be the rating - except that’s not what happens! I had broadcasts with high viewership that resulted in a D, and broadcasts in which I completely messed up that miraculously, received an A+! After more than 20 hours on Not For Broadcast, I still don’t know how this system works. The smoother a broadcast is, the more views it gets, and the number of viewers is shown by a bar where green means more viewers and red means less. So apparently, a dictatorial regime willing to use nuclear weapons is better than fighting for freedom? Not sure how that works…Īnother unclear part are the viewer ratings, set from A+ to D. This time, there were no terrorists and this authoritarian regime was… not so bad? By the end of the game, they went from being a group of peaceful protestors into a fully-fledged terrorist group committing suicide bombing on live TV and turning the country into a military state! I couldn’t see where it went wrong, so I replayed with more of my broadcasts supporting Advance. The things Alex broadcasts will shape the future of the country, whether it’s propaganda or anti-regime, but the outcomes just don’t add up.įor example, in my first playthrough I supported the resisters by showing their content. That’s a selling point for Not for Broadcast, but what holds the overall experience back are the difficult-to-parse causalities of the choices made outside of family matters. The choices Alex makes are truly impactful, especially the ones regarding family. If he refuses, the child might lean towards being an anarchist with a desire for change. ![]() ![]() If he goes through with it, it might turn the kid into a brainwashed party member. For example, he needs to sign a consent form for his son’s summer camp. The second part is a sort of text-based adventure where Alex has to make difficult choices that decide the fate of his family and friends. All of these functions are done by clicking on the relevant buttons on an in-game editing table which serves as the game’s HUD. Alex will take care of broadcast sessions, decide which advertisements to play, and censor offensive words and scenes during live interviews while also taking care of unexpected challenges inside the studio, such as equipment failure or being electrocuted due to lightning hitting an antenna. The first and foremost is real-time studio management. The gameplay of Not For Broadcast consists of two major parts. As an employee at the national television station, Alex is charged with choosing the path that the media follows for the next seven years - is he going to be a propaganda machine for the new regime, or will he help a revolutionary group on their crusade for freedom? It’s the ’80s, and after a heated election, a totalitarian party called “Advance” rises to power in a fictional country. Not For Broadcast follows Alex Winston during his time as a studio director. This weird title from NotGames not only holds the Guinness World Record for the most Full-Motion Video (FMV) footage in a videogame, but also recalls noteworthy political indies like Papers, Please. Not For Broadcast is a satirical TV studio simulator in which players decide the fate of the country through their daily program. WTF Why do the devs think I’m going to sit through this 14 times? LOW Figuring out viewer ratings is as difficult as rocket science! HIGH Controlling the masses instead of being controlled is a welcomed change. ![]()
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